
- Industry
- Operations
360° machine scenarios
The real cell in 360°: every button explained, the machine cycle simulated and the operator practicing before touching the equipment.
Instructional design for companies, universities, and schools in the main cities of Mexico — and remotely for the whole country, Latin America, and the United States. Pick your city to see the approach we apply there.

Each page explains the approach we apply to the local industry.
Six deliverables your team — or ours — can produce without guessing.
The gap between what people do today and what they should do, and which part of that gap a course can actually close.
Performance objectives written with observable verbs (Bloom's taxonomy), one per lesson: if it cannot be verified, it is not an objective.
The full sequence by role, level, or subject: what comes first, what depends on what, and how long each part takes.
Content rewritten to teach: explanation, example, practice, and feedback, in your organization's tone.
Screen by screen: what is seen, what is heard, what the learner does, and what happens when they get it right or wrong.
Items aligned to each objective, cases, and performance rubrics — the evidence that learning happened.
A working scenario, built with WebGL, that runs in the browser without installing anything. Look around the cell, learn the pendant and complete the lifting cycle.
Before any 3D we define the target behavior, the decisions that matter and what happens when the participant gets it wrong. That is what makes a simulator teach instead of entertain.

A simulator teaches when it is designed backwards from the behavior you need. These are scenarios we script, storyboard and produce.

The real cell in 360°: every button explained, the machine cycle simulated and the operator practicing before touching the equipment.

Aim at the base of the fire, follow the route on the map and reach the assembly point against the clock.

Titrations, circuits or dissections without reagents or risk, as many attempts as the student needs.

A difficult customer, three possible answers and a satisfaction meter that reacts to every decision.
Five stages; your experts validate at each one.
Interviews with experts and learners, material review, and a profile of who is learning.
Deliverable: assessmentObjectives, curriculum map, teaching strategy, and assessment strategy.
Deliverable: program designInstructional writing and a screen-by-screen storyboard, with interactions and feedback.
Deliverable: script and storyboardA working lesson tested with real users; we adjust before scaling.
Deliverable: validated prototypeWe support production — with your team or ours — and measure results against the objectives.
Deliverable: results reportThe context changes, not the rigor: clear objectives and aligned assessment, for an operator or for a graduate student.

Programs by role and department, with performance criteria the business recognizes.
Online subjects and programs designed alongside faculty and aligned to the educational model.
Tell us what you need your people to be able to do. In the free assessment we'll tell you what a course can solve and how we would design it.