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Monterrey, Nuevo León

Instructional design services in Monterrey, Nuevo León

We design the part that decides whether a course teaches or merely informs. For companies, universities, and schools in Monterrey: needs analysis, measurable objectives, sequencing, instructional script, storyboard, and assessment — ready for your team or ours to produce.

Instructional designer working on the storyboard of an online course in Monterrey

What is instructional design and what does it include in Monterrey?

Instructional design is the process that turns a topic into a learning experience: it defines what a person should be able to DO at the end, in what order they learn, which activities they practice with, and how the result is verified. Monterrey is Mexico's industrial capital: steel, auto parts, appliances, and large local corporations, boosted by nearshoring and top-tier universities. We work with your experts and deliver the script and storyboard before a single screen is produced. The full service lives in instructional design for virtual courses.

01

Competency-based instructional design for plants and middle managers

In manufacturing it is not enough to "know the procedure": it has to be executed well. For Monterrey companies we start from a task analysis — what a competent operator or supervisor does, and against which performance criteria — and objectives, practice, and assessment follow from there. The result is a competency-based program that can be audited.

02

Coverage in Monterrey and related services

We serve San Pedro Garza García, Apodaca, Santa Catarina, Escobedo, and Guadalupe: on site when the project calls for it — capturing content, filming, working sessions with your experts — and remotely for everything else. The three services can be hired together or separately: in Monterrey we also offer online course production in Monterrey and course content design in Monterrey. If you do not have a platform yet, see LMS platforms in Monterrey. For instructor-led delivery, see corporate training in Monterrey.

What instructional design delivers

Six deliverables your team — or ours — can produce without guessing.

1

Needs analysis

The gap between what people do today and what they should do, and which part of that gap a course can actually close.

2

Measurable objectives

Performance objectives written with observable verbs (Bloom's taxonomy), one per lesson: if it cannot be verified, it is not an objective.

3

Curriculum map

The full sequence by role, level, or subject: what comes first, what depends on what, and how long each part takes.

4

Instructional script

Content rewritten to teach: explanation, example, practice, and feedback, in your organization's tone.

5

Storyboard

Screen by screen: what is seen, what is heard, what the learner does, and what happens when they get it right or wrong.

6

Assessment and rubrics

Items aligned to each objective, cases, and performance rubrics — the evidence that learning happened.

Live demo

Try it: operate an engine manipulator in 360°

A working scenario, built with WebGL, that runs in the browser without installing anything. Look around the cell, learn the pendant and complete the lifting cycle.

  • Look around the cell in 360° and change viewpoint
  • Every pendant button explained
  • Safety interlocks that stop a wrong move
  • Checklist, cell map and activity log (xAPI-style)
Open full page →
360 scenario of an industrial engine manipulator with hotspots on the pendant buttons
Storyboard

Every simulation starts as a storyboard

Before any 3D we define the target behavior, the decisions that matter and what happens when the participant gets it wrong. That is what makes a simulator teach instead of entertain.

  • Observable objective per scene
  • Decision tree with right and wrong paths
  • Feedback written for each error
  • Assessment criteria and what gets recorded
Instructional designer working on the storyboard and decision tree of a training simulation
Simulation design

Instructional design for simulations and 360° scenarios

A simulator teaches when it is designed backwards from the behavior you need. These are scenarios we script, storyboard and produce.

Branching customer service role-play with answer options and satisfaction meter
  • Sales
  • Service

Customer service role-play

A difficult customer, three possible answers and a satisfaction meter that reacts to every decision.

360 scenario of an industrial engine manipulator with hotspots on the pendant buttons
  • Industry
  • Operations

360° machine scenarios

The real cell in 360°: every button explained, the machine cycle simulated and the operator practicing before touching the equipment.

Fire extinguisher and evacuation simulation with route map
  • Safety
  • Civil protection

Fire extinguisher and evacuation

Aim at the base of the fire, follow the route on the map and reach the assembly point against the clock.

University students in a virtual chemistrand theb performing a titration
  • Universities
  • High school

Virtual laboratories

Titrations, circuits or dissections without reagents or risk, as many attempts as the student needs.

Method

Our instructional design method

Five stages; your experts validate at each one.

  1. Analysis

    Interviews with experts and learners, material review, and a profile of who is learning.

    Deliverable: assessment
  2. Design

    Objectives, curriculum map, teaching strategy, and assessment strategy.

    Deliverable: program design
  3. Script and storyboard

    Instructional writing and a screen-by-screen storyboard, with interactions and feedback.

    Deliverable: script and storyboard
  4. Prototype and validation

    A working lesson tested with real users; we adjust before scaling.

    Deliverable: validated prototype
  5. Production and measurement

    We support production — with your team or ours — and measure results against the objectives.

    Deliverable: results report

Which instructional design model fits your project

We are not married to one model: we choose based on the content, the deadline, and who is learning.

How it worksWhen it fits
ADDIEAnalysis, design, development, implementation, and evaluation, in sequence with formal deliverables.Large or regulated programs, or many departments that must sign off.
SAM (iterative)Short cycles of prototype, test, and adjust.Fast-changing content or teams already working in agile.
Microlearning5-to-10-minute lessons with a single objective.Shift workers, mobile learning, and spaced reinforcement.
Scenarios and storytellingCases with characters and decisions with consequences.Judgment skills: service, leadership, safety, ethics.

Want to see it with your own content?

Send us a manual, a procedure or a sliofck: in the free assessment we show you how it would become a course, with three fixed-price scopes.

Analyst comparing learning results against course objectives
Measurement

Objectives verified with data

Good instructional design shows afterwards: in what people do differently. That is why every objective is born with its assessment, and once the course is live we compare results against what it set out to achieve.

  • Every objective has an item or activity that verifies it
  • Answers per question to spot misunderstood topics
  • Before and after: what changed in performance
  • Improvement recommendations per lesson

Instructional design for companies, universities, and schools

The context changes, not the rigor: clear objectives and aligned assessment, for an operator or for a graduate student.

Professor and training manager reviewing the design of an online course

Private companies

Programs by role and department, with performance criteria the business recognizes.

  • Human Resources
  • Operations
  • Finance
  • Sales
  • Customer service
  • Quality
  • Health and safety
  • Compliance and legal
  • IT
  • Logistics and procurement
  • Leadership

Universities and schools

Online subjects and programs designed alongside faculty and aligned to the educational model.

  • Undergraduate
  • Graduate
  • High school
  • K-8
  • Continuing education
  • Diploma programs
  • Faculty development
FAQ

Frequently asked questions about instructional design in Monterrey

Shall we design your next course in Monterrey?

Tell us what you need your people to be able to do. In the free assessment we'll tell you what a course can solve and how we would design it.